Press kit
Everything you need to write about Dirtstorm MX.
Fact sheet, description, and artwork for press and creators. If you need something that is not here, ask and we will send it.
Fact sheet
| Title | Dirtstorm MX |
|---|---|
| Developer | Elemental Game Studios |
| Genre | Arcade motocross racing |
| Camera | Elevated trailing chase, 3D isometric race view |
| Platforms | iOS 15+, iPadOS 15+, Android 10+ (ARM64), Windows x64 tester; OpenXR exploration |
| Orientation | Landscape only on mobile |
| Engine | Unity 6.3 LTS with Universal Render Pipeline, C#, IL2CPP |
| Launch content target | 12 tracks across 3 tiers, 8 original bikes, 4 modes, 24+ event configurations |
| Session length | 2–4 minute races; 5–15 minute casual sessions |
| Business model | Free onboarding cup, one full-game unlock, cosmetic expansions. No ads, energy, or loot boxes. |
| Status | Playable vertical slice in development; store release follows device acceptance |
| Contact | [email protected] |
Boilerplate
Short. Dirtstorm MX is an isometric arcade motocross game about two kinds of speed: the fast line and the loud one. Races last three minutes, tricks build Hype, and Hype builds a career. Built mobile-first for iOS and Android in landscape.
Long. In Dirtstorm MX, riders compete on compact, obstacle-filled circuits where finishing position pays the largest guaranteed prize but stylish riding builds the career. Every course offers a fast line and a spectacular one, and the game is built around knowing when to take which. Players choose from eight original bikes with distinct handling characters, race a three-tier championship ladder from the Local circuit to the World Extreme Championship, bank Hype from tricks and crowd-pleasing lines, then spend it in per-bike upgrade trees with mutually exclusive choices. Races run two to four minutes, the game is offline-first with no accounts, no advertising, no energy timers, and no loot boxes, and its runtime transmits no personal data. It is in development for iOS, iPadOS, Android, and Windows.
Artwork
Track key art is available for each of the twelve launch circuits. Right-click any image to save it, or ask us for full-resolution files and additional formats.
Key art is pre-production visual direction, not final gameplay footage. All bikes, riders, venues, sponsors, and team names in Dirtstorm MX are original fictional creations.
Contact
Press, creator coverage, preview builds, and interview requests: [email protected]. We answer fast and we will not send you a date we cannot hold.





