Tracks

Tracks

Twelve circuits. Three tiers. No filler laps.

Every Dirtstorm venue is a compact, readable circuit built around one signature decision — a gap jump, a collapsing ledge, a route that only opens in the rain — plus the crowd you have to impress on the way past. Three tracks are running in the build today; the rest are in production.

Tier 1 · Local Circuit

Learn the sport, meet the rivals

Four riders, wide turns, forgiving jumps, generous recovery, and one clear hazard idea per track. This is where a first-time player finishes a race without being told how.

County Fair Clash key art
Local   In build

County Fair Clash

Compact dirt oval in a working fairground: hay-bale chicane, livestock gates, one festival jump, and a grandstand that responds to every trick.

Pine Hollow MX key art
Local   In build

Pine Hollow MX

Sun-dappled forest switchbacks with exposed roots, stacked logs, and a shallow creek crossing that punishes a lazy line.

Quarry Rush key art
Local   In build

Quarry Rush

Terraced gravel benches in a working rock quarry, with dump trucks, excavators, and an alpine lake backdrop at golden hour.

Hometown Thunder key art
Local   In production

Hometown Thunder

Night stadium finale: fireworks over an open roof, neon ribbons on the walls, and the first dual-loop rhythm section in the career.

Tier 2 · Pro Tour

Weather, moving parts, real builds

Six riders, assertive packs, technical route branches, surface changes, moving obstacles, and multi-part sponsor contracts. The tour rewards a bike you have deliberately specialised.

Baja Crossing key art
Pro   In production

Baja Crossing

Red-rock canyon at sunset: jumps across the gaps, mesa silhouettes, pyrotechnic towers, and grandstands carved into the cliffs.

Steel Mill Showdown key art
Pro   In production

Steel Mill Showdown

An industrial mill lit from below by molten metal glow, with scrap cranes, showers of sparks, and hot-metal hazards beside the racing line.

Ridge Runner key art
Pro   In production

Ridge Runner

High-altitude ridge trail: tight switchbacks, snow patches, sheer drop-offs, and cliffside exposure with nowhere to hide a mistake.

Port Festival key art
Pro   In production

Port Festival

Rainy night container port: stacked boxes, gantry cranes, neon-lit water spray, and an elevated highway curving overhead.

Tier 3 · World Extreme Championship

Spectacle, mastery, consequences

Up to eight riders, elite AI, multi-level routes, destructible route elements, severe weather, damage carried between linked events, and Hype opportunities big enough to gamble a championship on.

Volcano Sprint key art
World Extreme   In production

Volcano Sprint

Basalt slopes lit from below by lava cracks, falling ash, and volcanic rock hazards waiting just off the clean line.

Glacier Run key art
World Extreme   In production

Glacier Run

A frozen lake under an aurora: blue-ice caverns, sculpted snow berms, frost crystals, and long icy straights where throttle discipline is everything.

Skyline Duel key art
World Extreme   In production

Skyline Duel

Rooftop course across a city skyline with glass-panel hazards, neon signage, and vertical drops beside the track.

World Final key art
World Extreme   In production

World Final

Indoor supercross championship finale: fire towers on the ramps, a mud course, towering grandstands, and the arch you have to earn.

The wider content universe includes expansion candidates such as Red Rock Rookie Run, Railyard Rumble, Bayou Breakdown, Alpine Timberline, Quarry Drop, Neon Desert Rallycross, Stormfront Speedway, Proving Grounds, Monsoon Metropolis, Arctic Freightline, and Canyon Megafest. Launch scope is twelve tracks selected at vertical-slice approval.

Want to see one of these before release?

Key art is pre-production visual direction generated for Dirtstorm MX, not final gameplay footage.